![]() ![]() If not using Baton Pass, all accumulated stat stages are therefore lost when you switch out a Pokémon. Whenever a Pokémon is switched in, its stat stages are all reset to zero, unless it is replacing a Pokémon that just used Baton Pass, in which case it will start out with the same stat stages as the Baton Passer. Moves and other effects in battle can change a Pokémon's stat stages, usually raising or lowering them by one or two but occasionally more when people say something raises or lowers a stat "by one stage" or "by two stages", it is the stat stage for that stat that is rising or falling by one or two. ![]() Each Pokémon in battle has a separate stat stage for each of its stats. In particular, whenever you use a move that raises your stats or lowers your opponent's, it's stat stages that are being modified behind the scenes.Ī stat stage is an integer value that starts out at zero but can range from -6 to 6. The values actually used for calculations in battle can be modified in various ways from their out-of-battle values, and out of these ways, the most familiar and common type of modifier is stat stages. It really doesn't seem any less mandatory than Stealth Rock.While the stat mechanics page on this site explains how the values you see when you look up your Pokémon's stats on its summary screen are calculated, this isn't the whole story for the non-HP stats. With new stuff like Aegislash, Trevenant, and Mega Gengar, I figure that spinning is going to be a lot harder this generation, so if Sticky Web gets good distribution, I'm betting that most offense vs offense matches will just end up having this on both sides of the field. I can't say that I'll be using a spinner on any TR teams just for this, but it can add a LOT of pressure to keep things like Porygon2 and Reuniclus healthy so they can last late-game. ![]() If Sticky Web is up, cleaning with these mons becomes a lot more difficult as they have more trouble outspeeding weakened opponents. Being able to finish off the opponent with something like Scarf MoxieMence or SD Lucario is how you get a lot of wins, since the rest of the team can't survive forever. The main problem that Trick Room teams would have with this is that they often rely on fast late-game sweepers to clean up after your TR setters have been weakened/killed too much. Victini could benefit as it starts at base 100 speed before spamming V-Creates, but in most cases it would be outsped by almost any offensive threat. The entire point is to be outsped by the opponent, and being at -1 speed isn't really going to change anything for stuff like Reuniclus and Conkeldurr. I've heard multiple people saying that this will help Trick Room teams, but as a TR player, I'd have to disagree with that. Out of those, the only ones that seem likely to get it are Forretress, Galvantula and Shuckle, and even then it's a bit of a stretch, so we're probably looking at Electroweb-tier distribution. The only other Pokemon in Ariados' egg group that can learn egg moves are Venomoth, Pinsir, Ledian, Yanmega, Forretress, Gliscor, Shuckle, Heracross, Masquerain, Ninjask/Shedinja, Volbeat, Illumise, Flygon, Drapion, Leavanny, Escavalier, Galvantula, Durant, Volcarona and possibly Vivillion if it doesn't follow the trend of caterpillars not getting egg moves. I don't have a spinner but there's no reason to think its any different from other hazards. If it wasn't already obvious it's a single-stack entry hazard that lowers Speed by 1 stage and doesn't affect flying Pokemon. I don't have much to breed with but I can at least confirm that Shelmet and Dwebble don't get it as an egg move from Ariados.Įdit: did more breeding, Paras and Venipede don't get it either. ![]()
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